Soft buttons functions (from left to right, top to bottom) :.3D-slider: Emulation speed (0 = 100%, max = Warp-mode).L/ZL-buttons: left/right mouse buttons if mouse is enabled.Within vice menu, R-button starts the mapping of a hotkey. 3ds file from flashcardĪpart from this, a DSP-dump is required for sound to work correctly in the CIA version. 3dsx file to /3ds/vice3DS-C64 directory on your SD card and launch in HBL - or - launch. Moreover, a lot of new & 3DS-exclusive functionality was added (check the release notes below). Apart from this, the 3DS needed a UI for the bottom screen, so this had to be written from scratch.
Vice does support SDL1 but porting was not quite as easy as "just compile": A new sounddriver for the 3DS needed to be written, devkitpro libraries do not support all functionality required by full fledged Vice (so I had to strip them in quite some places) and lots of other things that needed tweaking or adaption.
VICE - the Versatile Commodore Emulator - made a C64 emulator (Breadbox) based on Frodo but it does not work anymore with recent firmwares and he is not updating it anymore, so I gave it a shot to port the Vice C64 emulator v3.3 to the 3DS. And then (once): "File > Autostart settings > PRG autostart disk image > set path and filename to D64".This is a port of the VICE C64 (圆4) emulator to 3DS. Set up Vice (once) like so: "File > Autostart settings > PRG autostart mode > Disk image". If you're satisfied with the program you've created you can use the PRG it saved in your working directory or you can use the D64 image that Vice automatically can create for you every time you run a PRG. To have good clean looking fonts in this Java app I need to run the app like so (create shell script):Įxport _JAVA_OPTIONS='eSystemAAFontSettings=gasp' home/your_name/bin/tmpx -i RSOURCEFILE -o ROUTFILEĮxample to assemble and run in Vice afterwards: That's done in the 'Options' dialog screen in the tab 'Compile and run scripts'.
You have to configure Relaunch64 (once) to assemble source code with your assembler of choice.
I use Relaunch64 in combination with the cross assembler version of Turbo Macro Pro (= TMPx). what commands it needs to assemble something into a PRG or a D64 for the Commodore) but I think Relaunch64 should be able to do the trick. I'm too old to be bothered by minutiae and outdated docs. Input: something.s Output: a d64 with a file that can be loaded using LOAD "*",8,1 on an emulator. :/ I need a bare-bones Makefile to do this on linux. Turns C64 development from a chore into just another easy target.Īs to saving to a real disk, just use a disk tool to copy the PRG to a virtual disk, mount it as drive 9, mount the real drive as unit 8, and copy. prg file, drag and drop onto Vice and it will auto-run it. That way you can use a modern code editor (whichever one you like - I like flo's notepad 2), you have the option for C, and it has a linker, it's a full on macro assembler, assembly is blazing fast since, well. Instead use a cross-compiler on the host. While I've only been working in C and ASM on the 64 for a week or two now, if you're target/dev environment is an emulator and not real hardware, my advice is don't use the emulated environment for development - that's just for testing.